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this is my self-made rendering. i did it with my own software...
rendering (realistic) is about GI global illumination, materials, raytracing...
GI and raytacing are very cpu-power consuming technologies and a real-time rendered scene need a lot of it...
the industry is very interested to make it as good and as cheap as possible... so an idea of a fake-GI looking real is important
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i've realized since the new graphic standard a speed up of the render-quality in the games has risen...did they faked it. how???
it here a trick?
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