the render: drawing was always one of my interests
this is my self-made rendering. i did it with my own software...
rendering (realistic) is about GI global illumination, materials, raytracing...
GI and raytacing are very cpu-power consuming technologies and a real-time rendered scene need a lot of it...
the industry is very interested to make it as good and as cheap as possible... so an idea of a fake-GI looking real is important
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i've realized since the new graphic standard a speed up of the render-quality in the games has risen...did they faked it. how???
it here a trick?
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https://github.com/DuskoPre/AutoCoder/wiki
i'm not just testing LLMs but also creating a semi-liquid neural network (advanced LLM) with chromadb:
https://github.com/DuskoPre/liquid-neural-network-with-chromadb-cache
it seems there is a mayor upgrade for LLMs possible trough classifications (managing-system) of inputs to the LLM. the model is still static but trough the implementations of the classifier it can be made semi-liquid.
#dichipcoin