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the render: drawing was always one of my interests

this is my self-made rendering. i did it with my own software...

rendering (realistic) is about GI global illumination, materials, raytracing...

GI and raytacing are very cpu-power consuming technologies and a real-time rendered scene need a lot of it...

the industry is very interested to make it as good and as cheap as possible... so an idea of a fake-GI looking real is important

 

i've realized since the new graphic standard a speed up of the render-quality in the games has risen...did they faked it. how???

it here a trick?

 

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